![]() However, we wanted to make sure that whatever we did was something special. Our team at Digital Eclipse has known members of the original Virgin Games Aladdin development team for quite some time, with one of them (Nick Bruty) actually working at the company, so the notion of doing something with Aladdin was always bouncing around. ![]() ![]() ![]() It would take several years, a lucky discovery, and some good timing for it all to finally come together. It was also a game with a very interesting story behind it, given the close involvement of Disney Feature Animation, so the creation of a collection focused on it certainly always appealed to us. It was the first time that a game truly resembled an interactive cartoon and was able to redefine what a “licensed game” could be like. For many of us at Digital Eclipse, the original release of Aladdin on the 16-bit Sega Genesis console back in 1993 was a monumental and unforgettable moment.
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